Parent Book: An Introduction to Cyberpsychology
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Chapter 4 – Audio and Video links
Categories: UncategorizedVideo links https://www.youtube.com/watch?v=Sqq-LGgyGZ4 Digital identity – weighing the risks of misuse and missed use by Dakota Gruener https://www.youtube.com/watch?v=CSpyZor-Byk How social media shapes identity by Ulrike Schultze. https://www.youtube.com/watch?v=ikGVWEvUzNM Identity and the masks we wear. Can the same be said online? https://www.youtube.com/watch?v=Jjos9WYKoM0 A personal journey into cyberspace and explore how games such as Final Fantasy XIV can…
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Chapter 3 – Further Reading
Categories: UncategorizedA special issue of the Journal of Computer-Mediated Communication in January 2020 considers the state of the field of study. A series of fascinating articles in this issue is available at: This paper by Julie Ancis provides an overview of cyberpsychology generally, but discusses online communication on various formats. Amy Orben and Andrew Przylbylski have…
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Chapter 3 – Useful Websites
Categories: UncategorizedThe Journal of Computer-Mediated Communication (Wiley) is an interdisciplinary peer-reviewed journal with a focus on social science and CMC. It is published approximately six times per year.
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Chapter 3 – Audio and Video links
Categories: UncategorizedAudio link Dr Aleks Krotoski presents a podcast on BBC Radio 4 entitled ‘The Digital Human’, which examines digital culture and modern society. The historical episodes remain available. She has considered topics such as altruism, value, adaptation, ethics, misinformation, and risk. The podcasts are available online. Video Link Professor Joseph Walther explains computer-mediated communication and…
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Chapter 2 – Audio and Video links
Categories: UncategorizedIn this video, Dr Lee Fallin overviews a number of important ethical considerations for anyone conducting internet-mediated research, or internet research. In this video, Dr Christine Hine of the University of Surry talks about Online Research Methods. In this video seminar, Laura Odwazny discusses strategies for managing the relevant ethical issues and regulatory considerations, including…
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Chapter 2 – Useful Websites
Categories: UncategorizedUlf-Dietrich Reips has published extensively on the nature of online research methods. On this website, many of his publications can be accessed in an open-source format. Scott Plous of Wesleyan University maintains a resource of online social psychology studies here. It’s a big resource with references to papers, links to how-to guides, software suggestions, and…
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Chapter 2 – Further Reading
Categories: UncategorizedThis article gives a helpful overview of twenty years of workshops on psychological experimentation conducted via the Internet. This paper discusses the utility of online surveys for qualitative research. It gives a helpful overview and practical design information, illustrated with examples.
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Chapter 22 – The Psychology of Artificial Intelligence
Categories: UncategorizedArtificial intelligence (AI) plays an important, yet often invisible, role in our online lives. Interactions such as searches, online recommendations, and gaming are often based on AI. The role of Non-Player Characters (NPCs) in gaming is a clear example – the realism of these characters and their responses to player actions can have a significant…
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Chapter 21 – Psychological Applications of Virtual and Augmented/Mixed Reality
Categories: UncategorizedVirtual environments (VEs) are a prominent aspect of cyberpsychology, both in relation to desktop software (such as immersive games) and dedicated three-dimensional (3D) viewing technologies, such as head mounted displays (HMDs). After a brief description of some of the equipment used in augmented reality (AR) and virtual reality (VR), this chapter will describe the phenomenon…
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Chapter 20 – Gaming
Categories: UncategorizedGaming has developed from a relatively niche activity to a pastime engaged in by a much wider cross-section of the population. The greater diversity of gaming platforms (such as smartphones and social networking sites) coupled with the greater social aspect of gaming has a psychological impact on users. This chapter will outline various definitions and…