Parent Book: An Introduction to Cyberpsychology

  • Chapter 20 – Further Reading

    In this commentary, Chris Ferguson reflects on the importance of digital social interaction and video games during the COVID-19 pandemic. Granic, Lobel, and Engels (2014) combine elements of developmental, positive, social psychology, and media psychology to propose some possible ways that video game play could have real psychosocial benefits. Celia Hodent is an expert in…

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  • Chapter 20 – Audio and Video links

    Video Links Dr. Rachel Kowert discusses the issues and debates around ‘gaming disorder’. Cognitive researcher Daphne Bavelier explains how fast-paced action games can help us learn, focus, and even multitask.

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  • Chapter 19 – Useful Websites

    ACM Transactions on Computer–Human Interaction: http://tochi.acm.org/ International Journal of Human–Computer Interaction: http://www.tandfonline.com/toc/hihc20/current HCI Bibliography – Human–Computer Interaction Resources: http://hcibib.org/ An interactive visualization of Fitts’ Law is available at http://www.simonwallner.at/ext/fitts/ Video and additional resources relating to Douglas Engelbart’s “Mother of all demos” can be found at: https://dougengelbart.org/content/view/209/ Nielsen Norman Group Articles: https://www.nngroup.com/articles/

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  • Chapter 19 – Further Reading

    Tremosa, L. (2021). How to Change Your Career from Psychology to UX Design. Interaction design foundation. https://www.interaction-design.org/literature/article/how-to-change-your-career-from-psychology-to-ux-design Vieira, T. (2020). A brief history of UX design and its evolution. The next web. https://thenextweb.com/news/a-brief-history-of-ux-design-and-its-evolution Gonfalonieri, A. (2020). What Brain-Computer Interfaces Could Mean for the Future of Work. Harvard Business Review. https://hbr.org/2020/10/what-brain-computer-interfaces-could-mean-for-the-future-of-work Farrell, S. (2017). UX Research…

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  • Chapter 19 – Audio and Video links

    Video Links The Profession of Human–Computer Interaction: What HCI Researchers Do and How To Become One. Design Discipline. https://www.youtube.com/watch?v=cAjH14kaaaM What Is UX Design? – A Full Overview. AJ and Smart. https://www.youtube.com/watch?v=SRec90j6lTY&t=663s A demonstration of Ivan Sutherland’s (1963) Sketchpad system can be viewed at: https://www.youtube.com/watch?v=J6UAYZxFwLc Brain–Computer Interface: With These Devices You Can Control Machines with Your…

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  • Chapter 18 – Useful Websites

    Age Action Ireland. https://www.ageaction.ie A support guide for older adults to use technology in their daily lives at home. https://www.rightathome.net/blog/technology-for-seniors Age UK resources for older adults to make the most of their online lives. https://www.ageuk.org.uk/information-advice/work-learning/technology-internet Lifeconnect24 provides resources and information on older adults’ use of technology.https://www.lifeconnect24.co.uk/technology-for-older-people/

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  • Chapter 18 – Further Reading

    Hannah Marston and Colleagues provide a detailed review of 12 research papers on how to improve older adults’ lives through the integration of technology into their daily lives. These two research papers by Eleftheria Vaportzis and colleagues focus on the experiences of older adults learning to use tables and then in the second paper using…

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  • Chapter 18 – Audio and Video links

    Video Links TED Talk – Helping Seniors Cross the Digital Divide – Isabella Martinez Sixty percent of all seniors are currently connected online yet they still struggle with their mobile devices. Isabella Martinez, founder of Net4Seniors, describes a 5-step method to help seniors cross the digital divide. https://www.youtube.com/watch?v=rSWbgNAgAE8 TED Talk – Why I Fight To…

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  • Chapter 17 – Useful Websites

    National Anti-Bullying Centre in Dublin City University, Ireland. Research and resources for both teachers and parents on how to approach technology. Many resources for teachers about the online world. Implementation of an anti-bullying campaign for educators, accompanied by classroom resources. Research and resources for educators, parents, and young people on cyberbullying. Video games and online…

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  • Chapter 17 – Further Reading

    The second edition of this book provides information on how to identify, prevent, and respond to cyberbullying incidents. It is aimed at both teachers and parents. This book presents research from various backgrounds, examining the way that new media can provide opportunities as well as challenges. This paper draws on recent research relating to the…

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