The following articles provide suggestions on how to prevent negative behaviour across different digital contexts:
- Hinduja, S. and Patchin, J. W. (2020). Digital dating abuse among a national sample of U.S. youth. Journal of Interpersonal Violence, 36, 11088–11108. 10.1177/0886260519897344
- Laffan, D. A., Stenson, A., and Flood, C. (2022). The role of cyberbullying victimization in the relationship between adult BTS fans’ psychological sense of community and wellbeing. Journal of Community Psychology, 1–16. Advanced Online Publication. https://doi.org/10.1002/jcop.22924.
- Salawu, S., Lumsden, J. & He, Y. (2022). A mobile-based system for preventing online abuse and cyberbullying. International Journal of Bullying Prevention, 4, 66–88 (2022). https://doi.org/10.1007/s42380-021-00115-5.
Dr. Debbie Ging and Dr. Eugenia Siapera co-edited a book about the intersection of online hate and gender. It focuses on misogyny and anti-feminism in the digital environment:
- Ging, D., and Siapera, E. (Eds.). (2019). Gender hate online: Understanding the new anti-feminism. Palgrave Macmillan. https://doi.org/10.1007/978-3-319-96226-9
Sexual harassment in online video game environments was explored in relation to the personality and context considerations:
- Tang, W. Y., Reer, F., and Quandt, T. (2020). Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players. Aggressive Behavior, 46(1), 127–135. https://doi.org/10.1002/ab.21873.
Dr. Rachel Kowert catalogued a variety of negative behaviour that can occur in digital gaming spaces under the umbrella of Dark Participation:
- Kowert, R. (2020). Dark participation in games. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.598947