Chapter 3 – Creativity and expertise
In this chapter, we explore the remarkable capacity for creativity that humans possess. The first part of the chapter focuses on creative cognition. We start by defining what creativity is and then consider some of the processes underpinning it. We consider whether brainstorming, neurostimulation or mind wandering can facilitate creative idea generation, look at neuropsychological evidence about creativity, and explore theories that attempt to explain creative cognition. The second part of the chapter examines the nature of real-world expertise in domains such a medical diagnosis, which typically involve a mix of routine skills to deal with typical problems as well as creativity to handle complex or novel situations. We explore how experts and novices differ in their knowledge and skills and how they apply them. The final part of the chapter considers the determinants of expertise – is deliberate practice or innate talent more important?
Chapter 3 – Introduction
Transcript-
Chapter 3 – Flashcards
convergent thinkingThinking that is directed toward finding a single correct or effective solution to a problem.
divergent thinkingThinking that is directed toward generating a range of potential ideas that meet a specified requirement or set of requirements
alternative uses task (AUT)A task that requires participants to come up with as many uses as they can that are different from the normal use for a familiar object, such as a brick, within a limited time.
semantic memoryA form of long-term memory that consists of one’s interconnected general knowledge about the world, including concepts and words that make up language.
positron emission tomography (PET)A brain-imaging technique that is based on the detection of positrons (or antielectrons). As a technique it has good spatial resolution to detect active brain regions but poor temporal resolution to detect changes in brain activity over time.
default mode network (DMN)A network of brain regions that is active when the brain is in a resting state (albeit not sleeping) and when a person is engaged in mind wandering and imaginative thinking (e.g., remembering the past or thinking about the future).
central executive network (CEN)A network of brain regions that is typically recruited by tasks that require executive control, inhibition and working memory.
executive controlProcesses that function to organise, coordinate and control the workings of the cognitive system to achieve current goals.
inhibitionProcesses that inhibit dominant responses so that other, less dominant responses can be attended to.
working memoryA limited-capacity system used for the processing and short-term storage of information.
salience networkA network of brain regions that underpins the decision to switch between the involvement of the default mode network and the central executive network at any point in time.
creative synthesis taskA task in which participants are required to combine presented shapes to make a novel and interesting combination that depicts a recognisable object or assemblage.
incubationA stage during problem solving when the target problem is set aside for a while so as to work on other things. It is claimed that incubation can facilitate solution discovery for the target problem when work on it resumes.
meta-analysisA form of quantitative analysis in which the statistical data from numerous previous studies on a particular topic are combined so that the overall evidence for particular effects can be determined.
mind wanderingLoose, associative thinking that is not overtly goal-directed or task-related.
brainstormingA method to stimulate the production of unusual ideas by emphasising the quantity rather than the quality of idea generation and the deferment of any evaluation of ideas until a defined period of idea generation has occurred.
semantically-rich problemsProblems that require specialist, prior domain knowledge for people to be able to solve them.
templateIn relation to chess, this is an abstract, schema-based knowledge structure that consists of a mixture of fixed and variable information about chess pieces and their relative configurations.
deliberate practiceA form of practice that is designed to improve performance by ensuring that learners are given tasks of moderate difficulty and are provided with informative feedback so that they have the chance to correct their errors.
talentAn individual’s pre-existing and presumably innate capacities, abilities and propensities that are relevant to acquiring skills in a domain of activity.
long-term working memoryA mechanism that is used by experts whereby domain-relevant information is rapidly stored in long-term memory such that it can be dynamically accessed using retrieval cues in working memory.
Chapter 3 – Quiz
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Question 1 of 12
1. Question
According to Runco and Jaeger’s (2012) definition, creativity requires
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Question 2 of 12
2. Question
What are participants required to do in the Alternative Uses Task (AUT)?
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Question 3 of 12
3. Question
Responses to the AUT can be measured in terms of which criteria?
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Question 4 of 12
4. Question
What is one of the most consistent observations of the AUT?
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Question 5 of 12
5. Question
What memory task is the AUT particularly similar to?
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Question 6 of 12
6. Question
When is the default mode network typically engaged?
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Question 7 of 12
7. Question
What is meant by attribute finding?
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Question 8 of 12
8. Question
The assumption that creativity is about retrieving remote associates of a given stimulus whilst inhibiting the retrieval of common associates, is central to which theory?
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Question 9 of 12
9. Question
Luft et al (2018) found that right temporal alpha transcranial stimulation had what effect on creative thinking?
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Question 10 of 12
10. Question
What is deliberate practice?
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Question 11 of 12
11. Question
Relating to chess, what is a template?
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Question 12 of 12
12. Question
What model incorporates both personal and environmental factors in the development of talent?
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