Chapter 21 – Psychological Applications of Virtual and Augmented/Mixed Reality
Chapter Summary
VR Equipment
- Many types of display and interaction technologies are used in virtual reality (VR).
- These induce three-dimensional viewing.
- The most common device is a Head Mounted Display (HMD).
Head Mounted Displays
- These are relatively lightweight headsets.
- They may use a computer or a smartphone to run the virtual world.
- Researchers and therapists may utilise other equipment to monitor what the user is viewing and/or their physiological reactions.
Other VR Equipment
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Chapter 21 – Useful Websites
Stanford University’s Virtual Human Interaction Lab’s website includes a list of their publications, projects, and staff:
The Oxford Virtual Reality (VR) for Mental Health group website includes extensive information about their projects and publications.
The University of California Santa Barbara (UCSB) Center for Virtual Environments and Behaviour also examines a vast array of applications for VR and psychology.
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Chapter 21 – Further Reading
While there has been extensive research on the use of virtual environments for the assessment and treatment of various psychological conditions, there has been considerably less discussion about the ethical challenges inherent in this approach. Thomas Parsons considers these in this open-access article.
- Parsons TD. (2021) Ethical Challenges of Using Virtual Environments in the Assessment and Treatment of Psychopathological Disorders. Journal of Clinical Medicine; 10(3):378. https://doi.org/10.3390/jcm10030378
- https://www.mdpi.com/2077-0383/10/3/378#cite
In this article, which appeared in the British Psychological Society’s Research Digest, Emma Barratt describes how VR spaces can become inclusive places for young people to spend time.
- Barratt (2021, 30 November). Researchers want to create safe, inclusive virtual reality hangouts for teens. https://www.bps.org.uk/research-digest/researchers-want-create-safe-inclusive-virtual-reality-hangouts-teens
The International Society for Presence Research (ISPR) holds conferences on issues relating to virtual worlds and presence, and visitors to their website can read papers presented at past conferences.
This interview with Prof. Daniel Freeman in the BPS The Psychologist magazine discusses various fascinating aspects of his work exploring the overlap between VR and psychology.
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Chapter 21 – Audio and Video links
Video Links
Matt Vogl presented a fascinating TEDx talk on the use of VR to improve mental health, including among prison inmates.
A short news report from BBC News considers the work of Prof. Daniel Freeman.
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Chapter 21 – Essay questions
- Evaluate the additional benefit that virtual reality therapy offers over traditional therapies in the treatment of phobias or addictions.
- Identify the advantages of using virtual reality in the diagnosis of paranoia and ADHD.
- Describe the mechanism by which virtual reality can reduce the perception of pain.
- Evaluate the role of presence in the psychological applications of virtual reality.
Chapter 21 – Quiz
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Question 1 of 10
1. Question
Which of the following is the most commonly used type of virtual reality technology?