The following book specifically focuses on real world application of human behaviour in relation to the use of the Internet. Specifically, Chapter 6 explores the term Internet Addiction from a clinical aspect.
- Attrill, A. and Fullwood, C. (Ed.). (2016). Applied Cyberpsychology: Practical Applications of Cyberpsychological Theory and Research. Palgrave MacMillan.
Understanding psychological theory in relation to online behaviour is core to cyberpsychology. In this book, areas such as technology interaction and interactivity, health, gaming, and cybercrime are addressed.
- Attrill-Smith, A., Fullwood, C., Keep, M., and Kuss, D. J. (Eds.). (2018). The Oxford handbook of cyberpsychology. Oxford University Press.
Technology itself, is neither positive nor negative, how we use technology defines its positive and negative effects on areas such as well-being. Linda Kaye explores areas of screentime, gaming, the effects of technology, and gaming among other areas.
- Kaye, L. K. (2022). Issues and Debates in Cyberpsychology. McGraw Hill.
In this article, Coyle, McGlade, Doherty and O’Reilly (2011) explore the first adolescent therapeutic intervention to fully integrate a computer game into Cognitive Behavioural Therapy.
- Coyle, D., McGlade, N., Doherty, G., and O’Reilly, G. (2011). Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2937–2946). ACM.
- http://www.davidcoyle.org/docs/Coyle%20et%20al%20CHI2011.pdf
The following two chapters from the book Cyberpsychology give an outline of the areas involved in online addiction and online counselling. Attrill, A. (Ed.). (2015). Cyberpsychology. Oxford University Press.
- Chapters 11: The Psychology of Online Addictive Behaviour – Mark D. Griffiths
- Chapter 13: Online Therapies and Counselling – Melanie Nguyen
The three chapters from The Oxford Handbook of Cyberpsychology. Oxford University Press by Attrill-Smith, A., Fullwood, C., Keep, M., & Kuss, D. J. (Eds.). (2019) may be of interest.
- Chapter 23: A psychological overview of Gaming Disorder – Daria J. Kuss, Halley Pontes, Orsolya Kiraly and Zsolt Demetrovics
- Chapter 25: The therapeutic and health benefits of playing video games – Mark Griffiths
- Chapter 28: The psychosocial effects of gaming. Michelle Colder Carras, Rachel Kowert and Thornsten Quandt.