the final stage of production, which involves making large-scale adjustments to a complete mix or set of tracks (including noise reduction), embedding digital identifiers to audio files, and meeting established criteria related to the final recording deliverable(s) (e.g., sample rate, bit depth, file format, etc.).<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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master chain <\/p>\n<\/p><\/div>\n
a series of plugins that is added to the DAW\u2019s master output for the purpose of digital mastering.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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tape saturation <\/p>\n<\/p><\/div>\n
a type of psychoacoustic processing that involves adding a small amount of digital distortion to a signal, which in turn generates high-frequency harmonics that provide a simulation of the \u201cwarm\u201d sound that is often attributed to tape recording.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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dBFS <\/p>\n<\/p><\/div>\n
shorthand for decibels relative to full scale, this relative scale orients the producer to the maximum output level, 0dBFS, at which clipping may occur.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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mastering suite <\/p>\n<\/p><\/div>\n
a standalone program and\/or plugin that is designed to combine all of the processing involved in mastering into a single virtual location.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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gain matching <\/p>\n<\/p><\/div>\n
a software functionality that allows the user to bypass any processing while boosting the signal to a level equal to that of the processed mix for comparison purposes.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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noise floor <\/p>\n<\/p><\/div>\n
the base level of unavoidable background noise that is created by the various electronics participating in a mix environment.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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noise reduction <\/p>\n<\/p><\/div>\n
the process of eliminating clicks, hums, clips, and other unwanted noises from a mix, typically during the final mastering phase.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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metadata <\/p>\n<\/p><\/div>\n
digitally encoded information about a piece of music, such as the artist(s) involved in its creation.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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ISRC <\/p>\n<\/p><\/div>\n
shorthand for International Standard Recording Code, a unique code that is generated to function like a digital fingerprint in identifying a specific recording of a piece of music.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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LUFS<\/p>\n<\/p><\/div>\n
or Loudness Units (relative to) Full Scale, this is a measurement that addresses perceived loudness as well as audio signal intensity together; it is used in mastering to match standards for various media. <\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n \n
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dithering<\/p>\n<\/p><\/div>\n
a technique used to mitigate the loss of audio quality caused by downsampling. Dithering is accomplished by displacing the difference in frequencies between sampling rates by adding and spreading the information in musical ways.<\/p>\n<\/div>\n <\/div>\n <\/button>\n <\/div>\n\n \n
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