{"id":355,"date":"2023-11-16T22:07:13","date_gmt":"2023-11-16T22:07:13","guid":{"rendered":"http:\/\/localhost\/bpscoretextbooks\/?post_type=content&p=355"},"modified":"2025-03-25T09:47:43","modified_gmt":"2025-03-25T09:47:43","slug":"chapter-13-sport-health-cyberpsychology","status":"publish","type":"content","link":"https:\/\/routledgelearning.com\/bpscoretextbooks\/9780367552299\/chapter-13-sport-health-cyberpsychology\/","title":{"rendered":"Chapter 13 – Sport & Health Cyberpsychology"},"content":{"rendered":"\n
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Chapter 13 – Sport & Health Cyberpsychology<\/h1>\n\n\n

This chapter introduces readers to the impact of technology on behaviour in sport and health environments. It presents information on technologies used to assist athletes\u2019 performances [e.g., global positioning systems (GPS), virtual reality (VR), and wearable fitness devices]. Technology use in sport psychology consulting is also discussed, along with the influence of social media (e.g., Instagram, Twitter\/X, Facebook, and LinkedIn) on sport environments. Similar technology uses in health contexts for remote support and encouraging engagement in physical activity (PA).<\/p>\n\n\n\n

Chapter Summary<\/summary>\n

This chapter details the impact of technology today on behaviour in sport and health environments. Part one presents information on technologies used to assist athletes\u2019\/sport personnels\u2019 performances. Sport psychology remote consulting, as well as the influence of social media use in sport environments are also discussed. Part two presents technology use in health settings, including remote support provisions and encouraging engagement in physical activity.<\/p>\n\n\n\n

 Sport Cyberpsychology<\/h3>\n\n\n\n