The CyberPsychology, Behavior and Social Networking (Mary Ann Libert, Inc.) is a monthly peer-reviewed journal that focuses on many aspects of online behaviour.<\/p>\n\n\n\n
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- http:\/\/www.liebertpub.com\/overview\/cyberpsychology-behavior-brand-social-networking\/10\/<\/a><\/li>\n<\/ul>\n\n\n\n
Dr. Kimberly Young is an expert on Internet addiction. Her website \u2013 Net Addiction hosts a number of interesting papers and suggested readings. The Home page has a link to her TED Talk \u2013 \u2018A Growing Epidemic\u2019.<\/p>\n\n\n\n
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- www.netaddiction.com<\/a><\/li>\n<\/ul>\n\n\n\n
Dr. Mark Griffiths is the director of the International Gaming Research Unit in Nottingham Trent University and has published widely in the area of behavioural addiction. You can read his articles on The Conversation here:<\/p>\n\n\n\n
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- https:\/\/theconversation.com\/profiles\/mark-griffiths-116704\/articles<\/a><\/li>\n<\/ul>\n\n\n\n
Dr. Amy Orben\u2019s list of publications includes research into social media, technology panics, social media and teenagers, and psychological well-being amongst others.<\/p>\n\n\n\n
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- https:\/\/www.amyorben.com\/publication\/<\/a><\/li>\n<\/ul>\n<\/div><\/div>\n\n<\/li>
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Chapter 12 \u2013 Further Reading<\/h2>\n\n
\nThe following book specifically focuses on real world application of human behaviour in relation to the use of the Internet. Specifically, Chapter 6 explores the term Internet Addiction<\/em> from a clinical aspect.<\/p>\n\n\n\n
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- Attrill, A. and Fullwood, C. (Ed.). (2016). Applied Cyberpsychology: Practical Applications of Cyberpsychological Theory and Research<\/em>. Palgrave MacMillan.<\/li>\n<\/ul>\n\n\n\n
Understanding psychological theory in relation to online behaviour is core to cyberpsychology. In this book, areas such as technology interaction and interactivity, health, gaming, and cybercrime are addressed.<\/p>\n\n\n\n
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- Attrill-Smith, A., Fullwood, C., Keep, M., and Kuss, D. J. (Eds.). (2018). The Oxford handbook of cyberpsychology. Oxford University Press.<\/li>\n<\/ul>\n\n\n\n
Technology itself, is neither positive nor negative, how we use technology defines its positive and negative effects on areas such as well-being. Linda Kaye explores areas of screentime, gaming, the effects of technology, and gaming among other areas.<\/p>\n\n\n\n
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- Kaye, L. K. (2022). Issues and Debates in Cyberpsychology<\/em>. McGraw Hill.<\/li>\n<\/ul>\n\n\n\n
In this article, Coyle, McGlade, Doherty and O\u2019Reilly (2011) explore the first adolescent therapeutic intervention to fully integrate a computer game into Cognitive Behavioural Therapy.<\/p>\n\n\n\n
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- Coyle, D., McGlade, N., Doherty, G., and O’Reilly, G. (2011). Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. In\u00a0Proceedings of the SIGCHI Conference on Human Factors in Computing Systems<\/em>\u00a0(pp. 2937\u20132946). ACM.<\/li>\n\n\n\n
- http:\/\/www.davidcoyle.org\/docs\/Coyle%20et%20al%20CHI2011.pdf<\/a><\/li>\n<\/ul>\n\n\n\n
The following two chapters from the book Cyberpsychology<\/em> give an outline of the areas involved in online addiction and online counselling. Attrill, A. (Ed.). (2015). Cyberpsychology<\/em>. Oxford University Press.<\/p>\n\n\n\n
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- Chapters 11: The Psychology of Online Addictive Behaviour \u2013 Mark D. Griffiths<\/li>\n\n\n\n
- Chapter 13:\u00a0 Online Therapies and Counselling \u2013 Melanie Nguyen<\/li>\n<\/ul>\n\n\n\n
The three chapters from The Oxford Handbook of Cyberpsychology. Oxford University Press by Attrill-Smith, A., Fullwood, C., Keep, M., & Kuss, D. J. (Eds.). (2019) may be of interest.<\/p>\n\n\n\n
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- Chapter 23: A psychological overview of Gaming Disorder \u2013 Daria J. Kuss, Halley Pontes, Orsolya Kiraly and Zsolt Demetrovics<\/li>\n\n\n\n
- Chapter 25: The therapeutic and health benefits of playing video games \u2013 Mark Griffiths<\/li>\n\n\n\n
- Chapter 28:\u00a0 The psychosocial effects of gaming. Michelle Colder Carras, Rachel Kowert and Thornsten Quandt.<\/li>\n<\/ul>\n<\/div><\/div>\n\n<\/li>
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Chapter 12 \u2013 Audio and Video links<\/h2>\n\n
\nIn her research, Amy Orben addresses concerns about screen-time and social media use on adolescent psychological well-being and mental health whilst considering the limitations of research and the moral panic that surrounds some media usage.<\/p>\n\n\n\n
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- Orben, A., (2020). Screen time, social media \u2013 what do we know? University of Cambridge<\/li>\n\n\n\n
- https:\/\/www.youtube.com\/watch?v=j1FQbowqgnQ<\/a><\/li>\n<\/ul>\n\n\n\n
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- Orben, A. (2021). Adolescent Social Media Use: A development-cognitive perspective. University of Cambridge<\/li>\n\n\n\n
- https:\/\/www.youtube.com\/watch?v=1tnVRVwrmOA<\/a><\/li>\n<\/ul>\n\n\n\n
Pesky gNATs is a website developed by Handaxe CIC. This is a not-for-profit community and was founded by Dr. David Coyle and Dr. Gary O\u2019Reilly. The Cognitive Behavioural Therapy (CBT) computer game is aimed at young people who are suffering from mental health issues. This brief video gives an overview of how CBT can be applied in a therapeutic setting, which is engaging for young people and stigma-free.<\/p>\n\n\n\n
- http:\/\/www.davidcoyle.org\/docs\/Coyle%20et%20al%20CHI2011.pdf<\/a><\/li>\n<\/ul>\n\n\n\n
- Coyle, D., McGlade, N., Doherty, G., and O’Reilly, G. (2011). Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. In\u00a0Proceedings of the SIGCHI Conference on Human Factors in Computing Systems<\/em>\u00a0(pp. 2937\u20132946). ACM.<\/li>\n\n\n\n
- Kaye, L. K. (2022). Issues and Debates in Cyberpsychology<\/em>. McGraw Hill.<\/li>\n<\/ul>\n\n\n\n
- Attrill-Smith, A., Fullwood, C., Keep, M., and Kuss, D. J. (Eds.). (2018). The Oxford handbook of cyberpsychology. Oxford University Press.<\/li>\n<\/ul>\n\n\n\n
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- https:\/\/www.amyorben.com\/publication\/<\/a><\/li>\n<\/ul>\n<\/div><\/div>\n\n<\/li>
- https:\/\/theconversation.com\/profiles\/mark-griffiths-116704\/articles<\/a><\/li>\n<\/ul>\n\n\n\n
- www.netaddiction.com<\/a><\/li>\n<\/ul>\n\n\n\n