{"id":1257,"date":"2024-04-25T09:05:27","date_gmt":"2024-04-25T09:05:27","guid":{"rendered":"http:\/\/localhost\/bpscoretextbooks\/?post_type=content&p=1257"},"modified":"2024-04-25T09:05:30","modified_gmt":"2024-04-25T09:05:30","slug":"chapter-5-further-reading","status":"publish","type":"content","link":"https:\/\/routledgelearning.com\/bpscoretextbooks\/9780367552299-chapter-5-further-reading\/","title":{"rendered":"Chapter 5 – Further Reading"},"content":{"rendered":"\n
The following articles provide suggestions on how to prevent negative behaviour across different digital contexts:<\/p>\n\n\n\n
Dr. Debbie Ging and Dr. Eugenia Siapera co-edited a book about the intersection of online hate and gender. It focuses on misogyny and anti-feminism in the digital environment:<\/p>\n\n\n\n
Sexual harassment in online video game environments was explored in relation to the personality and context considerations:<\/p>\n\n\n\n
Dr. Rachel Kowert catalogued a variety of negative behaviour that can occur in digital gaming spaces under the umbrella of Dark Participation:<\/p>\n\n\n\n