{"id":124,"date":"2024-03-18T11:58:58","date_gmt":"2024-03-18T11:58:58","guid":{"rendered":"http:\/\/localhost\/behavoirmodification\/?post_type=content&#038;p=124"},"modified":"2026-08-21T14:11:34","modified_gmt":"2026-08-21T14:11:34","slug":"chapter-15-decreasing-behavior-with-punishment","status":"publish","type":"content","link":"https:\/\/routledgelearning.com\/behaviormodification\/chapter-15-decreasing-behavior-with-punishment\/","title":{"rendered":"Chapter 15 &#8211; Decreasing Behavior With Punishment"},"content":{"rendered":"\n<div class=\"wp-block-group has-background has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\" style=\"background-color:#efe7e1;padding-top:var(--wp--preset--spacing--50);padding-bottom:var(--wp--preset--spacing--50)\">\n<div class=\"wp-block-group alignwide is-layout-flow wp-block-group-is-layout-flow\"><nav style=\"--separator: &quot;\/&quot;\" class=\"wp-block-breadcrumbs\" aria-label=\"Breadcrumbs\"><ol><li><a href=\"https:\/\/routledgelearning.com\/behaviormodification\/\">Home<\/a><\/li><li><a href=\"https:\/\/routledgelearning.com\/behaviormodification\/student-resources\/\">Student Resources<\/a><\/li><li><span aria-current=\"page\">Chapter 15 &#8211; Decreasing Behavior With Punishment<\/span><\/li><\/ol><\/nav>\n\n<h1 class=\"alignwide wp-block-post-title has-large-font-size\">Chapter 15 &#8211; Decreasing Behavior With Punishment<\/h1>\n\n\n<p class=\"wp-block-paragraph\">Ben, a 7-year-old boy with a developmental delay, was in a public-school program for severely disturbed children. The staff at the school noticed an increase in his frequency of hitting other children and staff members. A punisher is an immediate consequence of an operant behavior that causes that behavior to decrease in frequency. Punishers are sometimes referred to as aversive stimuli, or simply aversives. Once an event has been determined to function as a punisher for a particular behavior of an individual in a particular situation, that event can be used to decrease other operant behaviors of that individual in other situations. Many kinds of events, when delivered as immediate consequences for behavior, fit the definition of punisher as given here. Most of these events can be classified in the following categories: physical punisher, reprimand, timeout, and response cost.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group alignwide has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-4805a82d wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Flashcards<\/h2>\n\n\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-80\" class=\"h5p-iframe\" data-content-id=\"80\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Chapter 15 - Flashcards\"><\/iframe><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Multiple Choice Questions<\/h2>\n\n\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-21\" class=\"h5p-iframe\" data-content-id=\"21\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Chapter 15 - Multiple Choice Questions\"><\/iframe><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\">True\/False<\/h2>\n\n\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-49\" class=\"h5p-iframe\" data-content-id=\"49\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Chapter 15 - True or False\"><\/iframe><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Questions for Learning<\/h2>\n\n\n<div class=\"h5p-iframe-wrapper\"><iframe id=\"h5p-iframe-112\" class=\"h5p-iframe\" data-content-id=\"112\" style=\"height:1px\" src=\"about:blank\" frameBorder=\"0\" scrolling=\"no\" title=\"Chapter 15 - Questions for Learning\"><\/iframe><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ben, a 7-year-old boy with a developmental delay, was in a public-school program for severely disturbed children. The staff at the school noticed an increase in his frequency of hitting other children and staff members. A punisher is an immediate consequence of an operant behavior that causes that behavior to decrease in frequency. Punishers are sometimes referred to as aversive stimuli, or simply aversives. Once an event has been determined to function as a punisher for a particular behavior of an individual in a particular situation, that event can be used to decrease other operant behaviors of that individual in other situations. Many kinds of events, when delivered as immediate consequences for behavior, fit the definition of punisher as given here. Most of these events can be classified in the following categories: physical punisher, reprimand, timeout, and response cost.<\/p>\n","protected":false},"featured_media":0,"parent":116,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false},"categories":[],"content-type":[],"resource-type":[],"class_list":["post-124","content","type-content","status-publish","format-standard","hentry"],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Ben, a 7-year-old boy with a developmental delay, was in a public-school program for severely disturbed children. The staff at the school noticed an increase in his frequency of hitting other children and staff members. A punisher is an immediate consequence of an operant behavior that causes that behavior to decrease in frequency. Punishers are sometimes referred to as aversive stimuli, or simply aversives. Once an event has been determined to function as a punisher for a particular behavior of an individual in a particular situation, that event can be used to decrease other operant behaviors of that individual in other situations. Many kinds of events, when delivered as immediate consequences for behavior, fit the definition of punisher as given here. 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The staff at the school noticed an increase in his frequency of hitting other children and staff members. A punisher is an immediate consequence of an operant behavior that causes that behavior to decrease in frequency. Punishers are sometimes referred to as aversive stimuli, or simply aversives. Once an event has been determined to function as a punisher for a particular behavior of an individual in a particular situation, that event can be used to decrease other operant behaviors of that individual in other situations. Many kinds of events, when delivered as immediate consequences for behavior, fit the definition of punisher as given here. 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